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Can Video Games Count as Exercise?

By Stacey Colino

Not long ago, playing video games provided good exercise for kids’ thumbs -- and not much else. Now, a new generation of more active video games, like Dance Dance Revolution (DDR) and Wii Sports, is changing that. Whether it’s using the latest in virtual-reality technology to mimic fast-paced dance sequences or simulate sports moves like swinging a racket or throwing a punch, these games have caught the attention of adults, who may not have been interested in running around a fantasy video-game world -- or may have done so only to humor their kids. The big question on everyone’s mind: Can these new active video games help you, your spouse and your kids get (or stay) fit?        

The answer is maybe, and it depends on how you use them. A study at the Mayo Clinic in Rochester, Minn., found that kids burn more than twice as many calories playing activity-promoting video games -- such as DDR and EyeToy -- than just sitting and watching TV. With DDR, you control the game by stepping on an electronic dance pad, while EyeToy uses a special camera to capture an image of the player in motion and literally inserts her into the onscreen Playstation action.

In a recent study at the University of Wisconsin-La Crosse, 24 volunteers (ages 12 to 25) played DDR at various intensities, then researchers examined their heart rate, VO2 max (a measure of maximum aerobic capacity) and caloric expenditure. It turns out that playing DDR in “difficult mode” produced results comparable to taking a high-impact aerobics class: Heart rates jumped to 76 percent of maximum and participants burned calories at a rate of 480 per hour, reports study leader John Porcari, Ph.D., professor of exercise and sport science at the University of Wisconsin-La Crosse. Playing DDR in “standard mode” was the calorie-burning equivalent of riding a bike 12 miles per hour.

Does this mean active video games are as good as regular exercise? “I see it as a supplement, not a substitute,” says Cedric Bryant, Ph.D., chief science officer for the American Council on Exercise. “These more active video games don’t get you moving to a degree that can serve as a substitute for the real thing.” However, others see it differently: “It isn’t a replacement for exercise -- it is exercise,” Porcari says. “When you’re working that hard [as hard as people did playing DDR in difficult mode], your heart and lungs don’t know what you’re doing. They just know they’re working harder.”

Ultimately, experts agree that the best approach may be to aim for a combination of regular exercise and video exercise. To that end, your family could jog, bike, swim or play (real) tennis four days a week and play active video games twice a week. Or “you could do 30 minutes of formal exercise and 15 minutes of these [video games] most days of the week,” Bryant suggests.

However you divvy it up, the key to getting the most from these active video games is “to move as much as possible and move as much of your body as possible,” Bryant says. Fast-paced dance games are great, because you have to move your whole body at high speed in order to follow the dance sequences. When it comes to sport-simulation games, boxing and tennis trump baseball, bowling and golf, since mimicking boxing and tennis moves more of your body than do the other three sports.

And if you enjoy playing the simulated sports on the video screen, let the experience inspire you to try the real thing, suggests Bryant. If you have fun playing DDR, take a fast-paced funk dance class. If you enjoy Wii boxing, try a cardio-kickboxing class at the gym. And if your kids have a blast playing Wii tennis, sign them up for a real tennis class. That’s when even more fun -- and fitness -- will begin.

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Can Video Games Count as Exercise?

While the article contends that a mix of both real exercise and playing the more active video games should be done, there is a very real reason why people don't run out and join the gym or sign their kids up to take tennis lessons- the cost. The monetary cost of these active video games are far cheaper than the cost of a gym membership for has little as six months and never mind the cost of tennis lessons. The active video game makers made these games to encourage family togetherness, socialization, physical activity and most importantly fun- because we all know going to the gym isn't exactly a thought that comes to mind when we think of doing a fun activity.

Posted by Lor on 6/24/08 at 9:11 AM

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